September 28, 2015 / Behaviors

Arcade bars, sometimes called “barcades,” have been a growing phenomenon. While they date back to 1982 with Dave & Buster’s, the current renaissance began with the aptly-named Barcade in Brooklyn, NY, in 2004. Since then, over 100 such establishments have popped up across the United States. But how often to gamers frequent these arcade bars, and how does it compare to general nightlife frequency? In a recent RapidPoll, we asked 400 US gamers How often do you visit barcades? We also asked 500 adults in a separate RapidPoll How frequently do you go out to a bar, nightclub, or other evening entertainment venue?

Read MoreRise of the Barcade

September 21, 2015 / General

The core PC gaming audience often sees itself as comparable to, or perhaps even larger than, the console gaming market. This audience also disproportionately builds its own PCs to exert greater control over the individual components in their gaming rig. We wondered: as a proxy measurement for the core PC gaming market, how many people actually build their own PCs?

A 2013 survey conducted by the US Census Bureau found that 78.5% of homes have a desktop or laptop computer. In a recent RapidPoll, we asked 500 US people to describe their home computer.

Read MoreHome computer ownership

September 14, 2015 / Console

A variety of gaming subscription services are available for Next Generation console gamers, from premium subscription services for the console that include the ability to play multiplayer online and free game downloads, to mail order or video game streaming services to play time subscriptions for massively multiplayer online games (MMOs). Which of these services are console gamers taking advantage of, and are there any major differences across platforms? In a recent RapidPoll, we asked 400 Next Gen console gamers “Which of these paid game subscriptions do you currently have?”

Read MoreGaming subscription services

August 17, 2015 / Crowdfunding

Video game projects received $89.1M in crowd funding support on Kickstarter in 2014. In last week’s RapidPoll, we looked at crowdfunding frequency: how often do PC gamers make pledges to video game crowdsourcing projects? This week, we look at crowdfunding spending in our latest RapidPoll of 400 US PC Gamers. Where is this money coming from? Who are the gamers that are backing these projects, and how much do they spend on crowd funding annually? We asked how much money in total they had spent on video game crowd funding projects over the previous 12 months. Read MorePC Gamers and Crowdfunding, Part 2

July 13, 2015 / General

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May 18, 2015 / General