September 28, 2015 / Behaviors

Arcade bars, sometimes called “barcades,” have been a growing phenomenon. While they date back to 1982 with Dave & Buster’s, the current renaissance began with the aptly-named Barcade in Brooklyn, NY, in 2004. Since then, over 100 such establishments have popped up across the United States. But how often to gamers frequent these arcade bars, and how does it compare to general nightlife frequency? In a recent RapidPoll, we asked 400 US gamers How often do you visit barcades? We also asked 500 adults in a separate RapidPoll How frequently do you go out to a bar, nightclub, or other evening entertainment venue?

Read MoreRise of the Barcade

September 8, 2015 / Behaviors

As free-to-play games have grown in popularity, digital trading card games have exploded. These games typically offer free starter packs to play with and may even allow players to earn additional card packs by meeting in-game milestones or progression. Blizzard’s Hearthstone dominates the market, with over 30 million players worldwide and earning more than $20M monthly. But Hearthstone is not the only game in town; there are a number of other digital trading card games available, from those that have their origins as a more traditional tabletop card game (Magic: The Gathering, Pokemon,Yu-Gi-Oh!) to new games developed specifically for digital platforms (Solforge, Hex: Shards of Fate, Might and Magic: Duel of Champions). We asked 400 US Trading Card Gamers “How much money do you spend per year on card packs for your favorite digital collectible card game?”

Read MoreCard pack spending for digital card games

August 24, 2015 / Behaviors
August 17, 2015 / Crowdfunding

Video game projects received $89.1M in crowd funding support on Kickstarter in 2014. In last week’s RapidPoll, we looked at crowdfunding frequency: how often do PC gamers make pledges to video game crowdsourcing projects? This week, we look at crowdfunding spending in our latest RapidPoll of 400 US PC Gamers. Where is this money coming from? Who are the gamers that are backing these projects, and how much do they spend on crowd funding annually? We asked how much money in total they had spent on video game crowd funding projects over the previous 12 months. Read MorePC Gamers and Crowdfunding, Part 2

August 10, 2015 / Behaviors

In 2014, 1980 game projects (both digital and tabletop) were successfully crowd funded on Kickstarter, the leading crowdfunding site, for a total of $89.1M. Since Kickstarter launched in 2009, over 18,000 games projects have been funded with almost $400M. How transformative and impactful has crowdfunding been on video games and the game consumer? We asked 400 US PC gamers (most video games projects on crowdfunding sites like Kickstarter and IndieGoGo are PC-based) how many video game crowdfunding projects they backed in the previous 12 months.

Read MorePC Gamers and Crowdfunding

August 3, 2015 / eSports
Data Collected: July 17, 2015
Sample: RapidPoll of 350 US video game stream viewers

Gameplay streams from video games are becoming a popular form of entertainment for many people. Over 100 million unique viewers watch 16 billion minutes of streamed gameplay on Twitch each month. What are viewers looking for when they watch gameplay streams? We asked 350 video gamers in the US that watch video game streams why do you watch streamed or recorded PC or video games? in our latest RapidPoll. We found that there are four core motivations for viewing streamed gameplay.

Read MoreMotivations for watching video game streams

July 27, 2015 / Behaviors
Data Collected: July 15-17, 2015
Sample: RapidPoll of video game streamers in the US

The availability and viewership of streamed video games is skyrocketing. Over 1.5 million unique broadcasters stream 11 million videos per month ( What motivates these casters to stream their gameplay? In a recent RapidPoll, we asked 400 eSports streamers in the United States exactly that: When playing PC or video games, why do you stream your gameplay? We found there are a variety of extrinsic and intrinsic motivations for streaming gameplay.

Read MoreMotivations for streaming video games